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Topic: Player Evolution
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I've noticed over the years a tendency among them players who frequent
our fair for time spans measured by years. Here's the (progressive?)
evolution I've determined. Perhaps this might have something to do with
this latest crisis.
1. Newbie Stage - Player is unbelievably clueless. Expect the mud to
be like their previous mud so spend most of their time typing
old commands that result in quite a few "What?"s. Player maintains
a low-key and doesn't disturb other players or wizards. Generally
views wizards as being beyond reach in their world.
2. Midlevel Stage - Players begin to expand their knowledge of both the
mud and their fellow players. Everything is new and wondrous
and many happy memories are created through group adventures and other
various exaggerations. During mud parties, players spend most of their time
telling fables about their time in this stage. Players continue to avoid
wizards and very high level players, simply because they don't need the
added complexity.
3. Early High Level Player - Players begin to explore ONLY 4-5 areas every
time they log on. Most still make friends, but the beginning of
boredom begins to surface. Players are now mostly addicted to the mud
due to their relationships with fellow mudders. Occasionally they help
other players through areas which are old hat for them. Players begin
to complain about quests and the unfairness of them (this is due to
the fact that they only explore the same 4-5 areas every time they
log in). They've now also witness a few mistakes made by wizards
and they start to humanize them in their own minds. Arguments against
wizard decisions are strong, but still fairly guarded (just in case)
4. High Level Player - Players begin to feel as though they "own" the
mud. Any attempt to change their surroundings cause several seizures
throughout the High Level player ranks. Players are extremely
complacent and are now quite bored of killing the same monster over
and over again. Even though this is the case, Players really only
visit 5-6 areas regularly. Players also begin to feel a mastery in
their guild. Because of boredom of killing some of the toughest monsters
in the game... players now aim towards what they view as the "next level
monster" - The wizards. Players claim to know more about the mud
than the wizards do at this stage and begin harassing the wizards as
often as they can. Wizards tend to ignore it because of that
"Freedom of Speech" thing. As a result players feel as though they're
bigger than the wizards because "obviously they're right because the
wizard didn't respond and knows your right".
5. Really high level Player - Players spend all their time complaining,
claiming to be gods, and harassing wizards.They continue to push and push
and push until eventually the wizard just says "F*ck it" and wipes
their butt or punishes them in some manner. Players have now
entered the "Martyr Stage" which makes them a champion of player
rights everywhere. They stomp around nobly claiming to have attempted
to right the heinous evil that is the administration. When in truth,
only those players in stage 4 and 5 really feel anything for them.
The majority of players are enjoying the game as it was MEANT to be.
They love what's here simply because it is here, not because they
have "A right" to have it however they wish it to be. Players at
this stage usually either suicide or just fade away out of boredom.
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